![]() ![]() Use Cheer to reduce the damage you take from his attacks, and then pound on him with regular physical attacks. (You may have to wait through another round of Nautilus Charge and Trigger Commands for this option to become available.) The Pincer Attack also prevents Tros from using the Nautilus Charge. You should be able to choose Pincer attack, which will allow both Tidus and Rikku to inflict more damage. When it runs away again, check Tidus's Trigger Command. Use Potions to heal yourself, then go back to attacking and using Grenades. Tros will launch a powerful attack against you. When Tros moves out of attack range, access the Trigger Command Stand By. Have Tidus attack and the girl use Grenades. You'll also get two Ability Spheres and a bit of Gil.īegin the fight by casting Cheer. You'll get a tiny bit of AP after the battle, and Tidus should gain a Sphere level. Let her use the Grenades she steals against the boss. ![]() Have Tidus continue to attack, and the girl Steal. WHen it's the gilr's turn, choose the Special command, then Use, and fire a Grenade at the Klikk. After a few turns, you'll receive some thoroughly unexpected help. If Tidus gets two turns in a row, use the opportunity to heal yourself with a Potion. You will then run away like the scared little weenie you are. You need only inflict 90 HP of damage to escape it. Fire, Ice, Lightning, Waterĭon't let the ultra-high HP give you a heart attack. Auron's Overdrive should have wiped out the lesser Sinspawns, so don't worry about that.Įlemental: Weak vs. Demi is a percentage attack, meaning that it alone can't kill you. You need not use Potions to keep your HP high. Its tentacles gradually disappear as you reduce its HP. Just keep hacking at it and you will defeat it. Don't bother using Auron's Power Break, because this boss only uses one attack-casting Demi. You must press buttons quickly in the correct sequence to get a more powerful attack. Go ahead and use his Dragon Fang attack against your enemies. Equipment abilities indicate what abilities will be attached to the equipment the enemy drops.Īuron's Overdrive gauge automatically fills at the beginning of this fight.Rare stolen items will turn up one time in four. The number in parentheses after "Doom" tells you how many turns it will take for Doom to take effect.The number in parentheses after "Poison" tells you how much HP the enemy will lose per turn when poisoned.The lower the number, the weaker it is against that status effect. Resistance to status effects is given on a scale of 0 to 255.Spells the enemy casts do not affect this number. The number under MP is how much you can Osmose from the enemy.Numbers in parentheses under AP indicate the AP bonus for Overkilling. The number in parentheses under HP indicates how much damage the killing blow must inflict to count for Overkill.Elemental information will list elements that the creature is weak against, absorbs, is immune to, or takes half damage from.Please be aware that this guide inherently contains spoilers! This guide is currently incomplete, though I am working on it. I've provided a link to each boss's section so that you won't inadvertently spoil the game for yourself scrolling through and looking for it. This guide gives full stats and boss fight strategies for all bosses in Final Fantasy X, in order. The third battle is skippable so make sure not to head for the exit right away after the second battle.The RPG Place - Final Fantasy X - Miscellaneous - Boss Guide To truly defeat dark Yojimbo, you have to beat him five times. Is Dark Yojimbo Really Defeated? Defeat Dark Yojimbo 5 TimesĪfter the battle in the last room, the summoner will either run away or bow to you and walk away(if the summoner bows, that is a signal that Yojimbo has been slain).
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